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Champagne Glass Tutorial

PSP8

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This tutorial was created 27th December 2002©Copyright Artwork by EssexGirl
Updated for use with PSP8 27th February 2005
please do not copy it, or put it anywhere else without my written permission.

*NOTE*
Sometimes the links for filters change, it's difficult (and a lot of work) to
keep changing them on individual pages, so I have created a page with
links to filters and programs that I have used in my tutorials.
That way it is easier for me, because when there are changes I will
only have one page to update and hopefully better for you, because I'm
less likely to miss a page out when doing the updates :)

You will find links to filters/programs used in this tutorial Here
the link will open in a new window

Filters and programs used in this tutorial :-
Paint Shop Pro
Dragonfly's Sinedots II filter you can get
Fantastic Machines Paint Engine

Materials:-
There is a text file included in the zip, if you don't know where to place the items.
My challenges.cfg, gradient and bubbles tube Here

some images have been made smaller to shorten file size



Step 1.
Open a new image 300 x 150 transparent,
flood fill with a dark colour and add a new layer
naming it 'glass top'

Go to Effects...Plugin Effects...Dragonfly...Sinedots....
open the sg_challenges.cfg and choose challenge_M
If you are new to sinedots and don't know how to open
the .cfg file click HERE for more information

Some presets use different 'blend' settings and it is
important for this tutorial to make sure that the blend
in the sinedots setting is set to 'screen' like this:-

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I have kept the sinedots shape in it's original colour,
as my background is going to contain some mauve and
purple shades and I want the champagne glass to reflect
some of this colour. If you are going to use a different
colour background you may want to change your sinedots
shape to a lighter shade of your colour choice. If you
have a favourite way of colouring use that, otherwise
go to colours...Colourize.. and experiment with the
settings to find the colour that you want to use.



Step 2.
Go to Effects...Geometric Effects...
Perspective Vertical...
Make the difference=70 and the Edge mode=Transparent

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Go to Image...Canvas Size...
Change canvas size to 300 x 400 ticking the
In the Placement area choose the top centre square.

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You should have a large transparent area
at the bottom of your image. Make the background
layer active and flood fill with your dark colour.



Step 3.
Use a colour from your sinedots image as the
palette background colour and make the foreground
a slightly darker shade of the same colour.
I used #D0B3D0 for the background and
#978197 for the foreground.

Change the foreground style to gradient and use
gradient=#1 foreground-background,
style=linear gradient, angle=90, repeats=1
Make the background style null.

Add a new layer naming it 'stem'
With the Pen Tool using these settings
Contiguous = unticked
Simple mode = unticked
Create as Vector = unticked
Mode = Drawing mode
Segment type = Line Segments
Line style = Solid
Width = 15
Antialias = unticked
Draw the stem, leaving enough space below
it for the base of the glass.
If you hold down the shift key as you
draw it will keep the line straight

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Step 4.
We are going to add a highlight, but when we blur
this, some of it may spill over the edges of the
stem. To make it easy to clean up any overspill
we will make a selection in the area outside of
stem shape and save it to the alpha channel.

To do this click the blank area outside the stem
with the Magic Wand to select. Go to Selections
Load/Save Selection...Save Selection to Alpha
Channel calling it stem cleanup. De-select.

Add a new layer, naming it 'stem highlight'
Change the foreground colour to white and
style to solid fill. On the Pen Tool
options change the line width to 3.
Draw a line down the length of the stem,
a little to the right of the centre. It won't
matter if you make it too long as any excess
will be deleted when we do the cleanup.

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Go to Effects...Blur...gaussian blur...radius=1.99
Go to Selections...Load from Alpha Channel...
and load the 'stem cleanup' selection.
Press the delete key, then de-select.

With the 'stem highlight as the active
layer, go to Layers...Merge...Merge Down.



Step 5.
Change the foreground colour back to the one you
used in step3 (you can right click on the colour
box to bring up a window of recently used colours).
The background should still be the same as in step 3

Change the background style to gradient fill
using foreground-background gradient,
style=linear gradient, angle=320, repeats=0.
Make the foreground style null

Make the background layer active and add
a new layer naming this layer 'base'.
Use the Preset Shapes Tool with these
settings line width=1, type=ellipse,
antialias ticked, vector unticked
Draw an ellipse for the base, keep in mind that
it needs to be large enough so that the glass
doesn't topple over, we don't want any spills :)

Move into position with the Mover Tool if necessary.

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We are going to make a clean up selection for the
base in the same way that we did for the stem.
Click the blank area outside the ellipse with
the Magic Wand, save it to the alpha chanel
naming it 'base cleanup'. De-select.



Step 6.
Add a new layer, naming it 'base highlight'.
change foreground colour to white and the style
solid fill. Make the background style null.
Use the Pen Tool with these settings
Contiguous = unticked
Simple mode = unticked
Create as Vector = unticked
Mode = Drawing mode
Segment type = Freehand
Line style = Solid
Width = 5
Antialias = ticked

You can zoom in so that it's easier to see what
you are doing. We want a couple of curved lines
using the pen tool at width 5, then another
line along the bottom close to the edge changing
the width to 2. Click on the 'New' button

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after each line is drawn. It doesn't matter if
they are a bit uneven, as we are going to blur
them. You can use the following screenshot
as a guide, but they don't have to be exact.

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Go to Effects...Blur...
Gaussian blur...radius=3.97
load the 'base cleanup' selection from
the alpha chanel and press the delete key.
De-select.

With the base highlight as the active layer,
go to Layers...Merge...Merge down.

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Step 7.
Make your stem layer active. We need to soften the bottom
edge of the stem where it meets the base.
Activate the Soften Brush and use these settings
Shape=round
Size=5
Hardness=12
Step=30
Density=40
Thickness=100
Rotation=0
Opacity=70
Soften the join between the stem and base

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The transparency of the base and stem layers
can be lowered to give a more glassy look.
Open the layers palette and move the tranparency
slider down until you are happy with the result.
I lowered the transparency on my stem layer to 80
and on my base layer to 60

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Turn off the visibility of the background layer
by opening the layer palette and clicking the
'eye' next to that layer to hide it.
Merge visible, rename the merged layer 'glass'
Turn the visibility of the background layer back
on by clicking the eye again to remove the X.



Step 8.
With glass layer active go to Image...resize...
Make sure that the all layers box is unticked,
make the resize type bicubic resample and resize to 75%
Use the the Mover Tool to place glass in the centre.

Next we add some wine to the glass Add a new layer. Change the
palette background to white solid fill and the foreground null.
Activate preset shapes tool and use these settings.
Shape=ellipse
Retain style=unticked
Antialias ticked
Create as vector=unticked
Line style=solid
line width=1

make an ellipse for the surface
area of the drink. If you need to adjust the
size of your ellipse, click on the Deformation
Tool and use the handles of the deformation
box to stretch or contract it.
You can reposition it with the centre handle.

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Lower the transparency of the layer in the layer
palette. I lowered the transparency on mine to 42

Move the layer below the 'glass' by opening
the layers palette and dragging it down.

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Turn off the visibility of the background
Merge Visible, then turn visibility back on.



Step 9.
Go to Effects 3D Effects...Drop Shadow...
Add a drop shadow with these settings
Vertical Offset=0
Horizontal Offset=5
Opacity=71
Blur=14.8
Colour=black
You can decorate the background
in any way that you want.
This is how I did mine

Change the palette foreground to gradient fill
Style=linear gradient
Angle=45
Repeats=0
I used a gradient of my own called
'sg_hot and dark'. This gradient was created
in PSP7, but it will work in PSP8 as well.
If you want to use that one you can download
it from the link at the top of the page.

Make the background layer active and
flood fill with the gradient.

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Go to Effects...Plugin Effects...
Fantastic machines...Paint Engine...
use the 'borg' preset

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Use the Selection Tool type=rectangle
to select a rectanglular section at the bottom
of the image. This is my screenshot
Go to Colours...Adjust...Brightness/Contrast...
brightness=-23 (minus 23), contrast=14

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De-select
I finished by adding a new layer on top of
the background layer and placing a few tubed
bubbles into my glass. I used my own tube
of bubbles scale=50. You are welcome to use
these if you haven't got any tubed bubbles
They can be downloaded from the link at the
top of the page. Add any other tubes that
you want (cocktail sticks, cherries etc.)
Go to Layers...Merge...Merge All....

Add a frame of your choice.



I hope you enjoyed this tutorial.
Thankyou to my very helpful testers
To see my other tutorials click Here



If you wish to contact me you can find an email address to use included on my Site Map
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